3 Pokemon Titles That Didn't Get the Love They Deserved

In the wake of a taste of world peace thanks to Pokémon Go, it's undeniable that the creature-catching series is about as mainstream gaming titles around. The iconic Pikachu is every bit as recognizable as Disney's mascot, perhaps even more. The continued excitement around card prices guarantees near-daily Pokemon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games achieve popularity every year.

Yet despite that ubiquity and fame, there are still Pokémon games that remain overlooked. These represent titles that failed to receive their fair shake, or were buried by the excitement of the core series. They're Pokémon games released on doomed consoles or services, or were early forays onto different formats. Frequently, they are Pokémon games that probably would have blossomed if they ever got follow-ups or modern remakes. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Cozy Precursor

Too many Pokémon games focus on the battling aspect of the series, and not nearly enough of them focus on the everyday realities that would come with owning a pet. Sure, modern titles include minor mechanics like these in modern games—you can pet, and feed your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch said Ranch was a bad if not outright hideous game. I'm not here to dispute these claims, but it compels me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were simple, and a significant part of the draw was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzler as it is a life simulation.

Ranch was released well before Stardew Valley sparked the lasting craze of comfort gaming. It was before the proliferation of idle games, and the Let's Play normalization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your critters as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so extraordinary, a live stream dedicated to broadcasting the game continuously. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Tabletop Game Lost

Did you know that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new pieces.

These poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and features in general," a user wrote. "I am convinced if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Silly Experiment

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


Given numerous core games and spin-offs, chances are that I omitted that one Pokémon game you absolutely adore but argue that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection notwithstanding argu

Nicholas Miller
Nicholas Miller

Escritora y consultora en innovación con más de una década de experiencia en transformación digital y pensamiento creativo.

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